
Bulkhead CEO Clarifies Wardogs Crunch Controversy Following Backlash
Bulkhead CEO Joe Brammer clarified recent crunch drama, explaining that intense overtime was a voluntary survival effort after splitting from Tencent, not a studio culture.
This section compiles reports on real-world incidents and social issues across the gaming and pop-culture industries. Coverage includes safety and crime at fan events, child protection and moderation on online platforms, studio labor conditions, and legal or ethical disputes involving games.
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Bulkhead CEO Joe Brammer clarified recent crunch drama, explaining that intense overtime was a voluntary survival effort after splitting from Tencent, not a studio culture.

The European Parliament will review the EU Kids Act on September 17, which could mandate age verification for online platforms and video games like Steam.

Guyver creator Yoshiki Takaya revealed via a new Blu-ray release that a stroke paralyzed his right side, forcing him to permanently retire and leave the manga unfinished.

Grok announces the departure of Ani-Chan and Animates characters to a standalone app, leaving users heartbroken as their AI companions will not retain past memories.

Nexus Mods has officially acquired SteamDB after founder xPaw stepped down due to burnout and rising operational costs, promising no paywalls or intrusive ads.

Cover Corporation has revised its community guidelines to forbid fans from engaging in online vigilantism, doxxing, and harassment against hololive slanderers.

Roblox argues an eight-year-old waived her right to a court trial by accepting Terms of Use, seeking to move a major child safety lawsuit to private arbitration.

Sony has secured a patent for a buttonless controller that replaces traditional buttons and analog sticks with a fully customizable touch-sensitive surface.

Koei Tecmo announced it will not accept Valentine's Day or White Day gifts for staff and characters this year, extending the hiatus of the popular tradition.

Recent statistics show that Gen Z and Millennials increasingly choose gaming, streaming, and relaxing at home rather than going out for holiday celebrations.

An exploration of what makes video games appropriate for kids, reflecting on violent classics played during childhood and game rating systems.

A Taiwanese university student tragically passed away from a brain hemorrhage after continuously playing computer games for four days and three nights without proper rest.